Anna spent her childhood as a military brat - moving from place to place every couple of years. Her shyness, combined with the frequent moves, made it difficult for her to make many friends. Knowing that she would be moving before too long, she rarely put much effort into establishing close relationships with her peers.

Instead she retreated into solitary pursuits - reading and, when she was old enough, computers. Books and computer games gave her entrance to worlds beyond possibility. She could create herself anew with each one, becoming, within the scope of the game or story, whatever she wished to be. Video games became an escape for Anna. They were always more interesting than her real life. Within them, she could be a powerful person, noticed, appreciated and respected.

It was her computer studies that got her a good-paying job. Her solitary tendencies made it simple for her to concentrate her work efforts, giving her job security. That’s all it was. She has never had any emotional investment in her work. As far as she’s concerned, she’s nothing more than another mouse in the maze at work. She’s watched as collegues were promoted to team and technical leads, knowing that her own shyness and solitary ways were what kept her from following in their footsteps.